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Simon Farnsworth's avatar

Looking at the chart, I wonder to what degree it's fair to say that the increasing cost of developing games has been hidden by a steady decrease in the cost of distribution?

We're now at a point where distribution just can't get much cheaper, and so cost reductions can only come from development or marketing budgets; but cut either of those, and your game doesn't sell as well, so the only remaining route to maintaining profits is to charge more.

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